Volume 5 - Ch 3.9
Oh, well, what can you do? They are already here with me, so it is not like I am going to tell them to go back now, right? That would have been a really dickish move on my part, so instead, I just approached the same Adventurer who stood in the same place as the one where I have found hi standing a few hours ago and I asked him:
Would it be possible for me to go to Palmasque now? I hope I have not come too late again?
Ah, youre that one lad from earlier. Do not worry, you managed to make it in time this time. And I see that you have also brought company, since there are now three of you. You are in luck, because aside from you, there does not seem to be any other people who would want to go to Palmasque at this hour, not yet at least. Now listen carefully; the bell heralding the coming of noon is going to sound any minute now, and we are going to be departing for Palmasque when the bell stops ringing.
We are the three people while a full Party can consist of up to six people, so just like the guy said, we are definitely in luck, since if we count the one who is going to initiate the teleportation process, then up to six people could travel to Palmasque at once.
If we were unlucky enough that there would be other people wanting to go there at this hour as well, then we would have to either call the travel off ad wait until evening whle hoping that there would be no more people wanting to go, or I would have to leave either Roxanne, Sherry or both of them behind. But now that there are four of us in total, it means that two more people can join us without any problems. I wonder what they are doing if there is more than six people who want to go to Palmasque at any given window of opportunity, like say. Twelve people, for example?
If such a thing happens, are they going to make two trips back and forth between Zabir and Palmasque, or are they going to take only five people and tell the rest to buzz off and wait for the next available window for teleportation?
Probably not, because that would have been outright rude, incredibly unprofessional and bad for their business as a whole Adventurers Guild, but it does not really matter for now, because they are not going to be having such problems with us. If it really is only five people at one teleportation round, then there is going to be no problem, because:
It is true that I came here with the members of my Party, but they are going to be staying here. I will be the one travelling to Palmasque.
That is what we have agreed on while we were on our way to the safe room in the Labyrinth of Vale. Since the transport fee for a single person is five silver coins, then I would have to pay fifteen silver coins just to have all three of us go to Palmasque, and since we have no idea how much the Palmasque mirror is going to cost us, it would be better to save up as much money for its purchase as we possibly can. Hence I will be the one to go and take care of everything while Roxanne and Sherry are going to be waiting for me here.
Very well, as you wish.
After that, I disbanded my Party while confirming with Roxanne and Sherry that they are free to spend their time however they see fit, just as long as they are not going to wonder off too far from the Guild building. They both nodded their heads, and then Sherry walked towards the Guilds message board in order to read through all of the ads and posters that have been placed there. It is a very good thing that she is an intellectual type who enjoys reading through every poster or book that happens to end up within her reach, because at the very least that means that unlike Roxanne, she is going to have something to keep herself occupied and kill time.
And then the bell signaling the coming of noon finally rang.
Those of you who want to go to Palmasque, please gather here. The charge for the teleportation is five silver coins per person!
I paid the transport fee of the five silver coins, and then it was off to Palmasque with me.
Welcome to the city of Palmasque. Here in this city, all of the buildings aside form the Adventurers Guild are made with the use of Shield Cement as the main building material, so the only destination in the entire city where it is possible for you to use Field Walkeris this here Adventurers Guild!
As soon as we finished the teleportation process, we were approached by an Adventurer from the Palmasque Adventurers Guild, who began giving us all sorts of instructions. To be honest, that was not what I was expecting to hear as literally the first thing after coming here, but without much of an alternative, I had no choice but to listen to what this guy had to say.
Please be advised that when entering the town from the Adventurers Guild, you are going to have to show your Intelligence Card for an inspection by the Knight Order serving directly under the Palmasque City Council! During the Intelligence Card inspection, you will also be required to pay the City Entrance Tax, which is one silver coin! Palmasque is a city that anyone can enter freely, but it is prohibited to be taking any of the citys residents outside of the city walls! Should you happen upon any individuals who would express a desire to leave the city, you are to report such individuals to the members of the Knight Order under the City Council immediately, and remember that helping such individuals achieve their goal of leaving the city is going to be treated as a grave violation of the Palmasque City Law, and is going to be punished accordingly! While in Palmasque, you are allowed buy local products and items as well as to sell the items that you own to the citys merchants, but do bear in mind that you are only going to be needing copper coins in order to do so!
The explanation about what we can and cannot do in Palmasque was quite lengthy and filled with a lot of pompous-sounding big words, and this Adventurer just talked on and on and on and it looked like he was not going to shut up any time soon. I know that this is his job and that he has to give us all of the rules to ensure that none of the people who are coming here are going to be causing trouble for the local authorities, but come, the fuck, on! There has to be a way to give us all of the rules in a much more acceptable manner than through that diarrhea of the mouth that is leaking out of him now, which makes seem unbearable and reminds me of all these dialogues of the NPCs that exist just for the purpose of showing exposition and infodumps down your throat, which I always hated.
Anyway, now that I have acquired a fast travel point in Palmasques Adventurers Guild, I went back from there to the Adventurers Guild in Zabir by myself.
Normally, they would have probably start gathering the next batch of customers who wanted to go to Palmasque so that they could take them all there, but the Adventurer who was responsible for taking me to Palmasque was not doing any of that, because now that the noon window for the transportation to Palmasque was over, he apparently went on a oh-so-well-deserved break.